EVPmaker is a freeware audio recorder software download filed under sound/audio recorders and made available by Stefan Bion for Windows.

Of built-in audio effects, plus a wide range of FX plug-ins, many free that give you full control of the audio including far more effects than the mickey mouse effects common to what's often thrown in with sound cards. For example it is possible to create your own Dolby 5-1 surround sound, meaning you can control what plays in each speaker, the. Oct 11, 2004 From: 'Stephan Kappertz' [email protected] To: Date: Mon, 11 Oct 2004 11:56:06 +0200; You should check the pins ConnectionInterface.Id when the pin is created. Most likely the ConnectionInterface is KSINTERFACESTANDARDLOOPEDSTREAMING.

The review for EVPmaker has not been completed yet, but it was tested by an editor here on a PC.

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An audio recorder specifically for collection EVP data

EVPmaker is an experimental software for the generation of acoustic 'raw material' for recordings of paranormal voices on tape, also known as 'Electronic Voice Phenomena' (EVP). For this purpose, the program divides any recording of speech into short segments and then plays them back continuously in randomly order. The resulting 'gibberish' still sounds like speech, but can't be understood anymore, and is therefore suited as background noise for EVP recordings. Of course, the program can also be used to generate special acoustical or musical effects.

EVPmaker 2.5 on 32-bit and 64-bit PCs

Media

This download is licensed as freeware for the Windows (32-bit and 64-bit) operating system on a laptop or desktop PC from sound/audio recorders without restrictions. EVPmaker 2.5 is available to all software users as a free download for Windows.

Filed under:
  1. EVPmaker Download
  2. Freeware Sound/Audio Recorders
  3. Audio Recording Software

Note: This is still fragile, so I can’t help you if it doesn’t work on your system.

I finally got around to trying OSS 4 and I just can’t go back to ALSA. Not only is it less cantankerous, the mixer curve I get by leaving my soundcard on defaults and adjusting the vmix in-kernel mixer is much nicer.

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Unfortunately, there was one problem. MIDI support for OSS 4 is still in development and I have old Windows games which use MIDI for their background music. With ALSA, I had been using Timidity as a software synth that Wine could hook into, but I couldn’t get that to work with libsalsa (the OSS 4 ALSA compatibility layer) so I decided to look for an alternative.

It’s a jerry-rig, but I figured out how to strap the ALSA userland onto OSS 4 so that Wine has a way to get MIDI events to Timidity. Details below…

Step 1: Install OSS

(Remember to symlink /dev/dsp to your preferred /dev/dspN if it forgets.)

Make sure alsa-lib (or your equivalent) stays installed and that the lines in /usr/sbin/soundon
for setting up libsalsa are commented out. (The ebuild on bugs.gentoo.org which I used comes with a patch to
do this)

If you want to do this yourself, find the line which says “# Use library based ALSA compatibility”
and comment out the block which follows it. If you don’t know how to do this, I suggest grabbing
the patch from bugs.gentoo.org.

If you want to use the ebuild, it’s at Bug 184123.

Step 2: Create an /etc/asound.conf

It should contain only the following:

Step 3: Set up your ALSA kernel modules

Set up the following ALSA config in your kernel:

The following were something I tested but didn’t see any difference to. Your mileage may vary.

Everything else should be disabled.

Step 4: Adjust your init scripts

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Make sure your init scripts successfully load OSS 4 and then adjust them to run “modprobe snd-seq” after it has checked and found no ALSA.

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Step 5: Set up Timidity

This part took the the longest to figure out. Timidity is VERY fickle in this setup, so your mileage may vary. Here’s what I had to do:

  • Timidity had to be run from inside my KDE session. (not from an initscript)
  • I had to use artsdsp and set Timidity to use ALSA output

The command I used was “artsdsp timidity -iA -Os” but the -Os was just to make sure. (It was default on my system)

The second-best I found was “timidity -iA -Op” (Portaudio output without artsdsp) and it could be run from an initscript, but it would go silent after the first song or two.

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Game

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Plain ordinary ALSA output had a similar problem, but also had timing glitches. Ironically, when Timidity is just playing a midi file directly as opposed to receiving MIDI events via ALSA, the timing glitches are absent.

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How to get Timidity to work (more or less) as a software synth with OSS 4 by Stephan Sokolow is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.