Back in May 2020, we informed you about Dino Crisis Rebirth. Dino Crisis Rebirth is an unofficial patch for the Japanese SourceNext PC version of Dino Crisis, which allows some new graphical features. One of them is a better API as this project replaced DirectDraw 5.00 with DirectX 9. And today, a new HD Texture Pack got released for it.

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Dino Crisis Rebirth adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping. It also improves the sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. Additionally, it fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing. Moreover, it allows PC gamers to use resolutions higher than 640×480.

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As you may have guessed, this pack overhauls of the game’s textures. In order to achieve this, Reddit’s member used AI-enhanced techniques. What this basically means is that these new textures have the same art style with the vanilla ones. By using Dino Crisis Rebirth and this AI-enhanced HD Texture Pack, PC gamers can experience a faithful remaster of Dino Crisis.

Speaking of Dino Crisis, another modding team is currently working on a remake in Unreal Engine 4. From what we know, Capcom has not sent Team Arklay any C&D letter yet.

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You can download the Dino Crisis HD Texture Pack for Dino Crisis Rebirth from here.

Have fun!

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email

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Back in January, we informed you about a Remaster Mod for Dino Crisis, called Dino Crisis Rebirth. And today, we are happy to report that this mod is finally available for download.

Dino Crisis Classic REbirth is an unofficial patch for the Japanese SourceNext PC version of Dino Crisis. This is a crucial detail as the mod/patch will not work with the MediaKite release. However, if you have the install data from any Japanese version, you can use this SourceNext patch to make it compatible with Classic REbirth.

Going into more details, Dino Crisis Rebirth replaces DirectDraw 5.00 with DirectX 9. As such, PC gamers can expect improved compatibility with modern GPUs. Not only that, but the team plans to implement OpenGL and DirectX11 in a later versions.

Moreover, this mod/patch adds a new 3D rendering mode with more precise transformation methods that fix wobbliness and texture warping. It also improves sound capabilities of the game, making the audio driver switch from 22050Hz 8bit audio driver to 44100Hz 16bits. Additionally, it fixes a bug that causes music to increasingly speed up when player gets damaged across rooms without healing.

What’s also cool here is that Dino Crisis Rebirth adds resolutions higher than 640×480, with support to up to 4K. It also adds a hotkey to switch resolution in game, and provides a more stable borderless window mode to replace glitchy fullscreen.

Lastly, this mod fixes various frame rate issues to provide smooth 30/60 fps support.

In short, this is a must-have mod/patch for all Dino Crisis fans out there.

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You can download Dino Crisis Rebirth from here.

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Have fun!

Dino Crisis Classic REbirth / Now powered by DirectX 9!

Watch this video on YouTube

Sourcenext Version

John Papadopoulos

John is the founder and Editor in Chief at DSOGaming. He is a PC gaming fan and highly supports the modding and indie communities. Before creating DSOGaming, John worked on numerous gaming websites. While he is a die-hard PC gamer, his gaming roots can be found on consoles. John loved - and still does - the 16-bit consoles, and considers SNES to be one of the best consoles. Still, the PC platform won him over consoles. That was mainly due to 3DFX and its iconic dedicated 3D accelerator graphics card, Voodoo 2. John has also written a higher degree thesis on the 'The Evolution of PC graphics cards.' Contact: Email